Saga ~ Our Online Roleplaying Family

SagaFamily Commons => OOC/OT => Topic started by: Apollonja on June 18, 2009, 01:44:45 PM

Title: The OOC Channel and dying RP
Post by: Apollonja on June 18, 2009, 01:44:45 PM
Today I discovered we have an OOC Channel, called sagaooc. Today, I was playing EQ for 12 hours and the /gu is as dead as the saga rp channel. However there was constant conversations ongoing in the sagaooc during my entire gaming time. So far so good, what really annoyed me was, that 90% of all topics would have made wonderful IC RP in either /gu or /saga.

Why is everyone just talking OOC? Why are there no house decoration talks between the characters? Why don't the characters plan the trip to Nekropos instead of planning all RP. Why don't the characters help eachother out on quests, instead of the players?

Got bored?

I know I got bored for sure. All alone in the forsaken and forgotten /gu
Title: Re: The OOC Channel and dying RP
Post by: Jezerai on June 18, 2009, 02:03:33 PM
It is easy to get lazy and talk in OOC instead of having to be creative and roleplay in the GU or /saga.  OOC talk should be the exception and not the rule.  Saga is a roleplay guild.  You all joined it because of that and I presume because you like to roleplay.  Then ... ROLEPLAY! 
Title: Re: The OOC Channel and dying RP
Post by: Vorenn on June 18, 2009, 02:09:19 PM
I need storyline to rp - there's only so many ways to chat about nothing in particular, and I have done that but I need something a little more driving.  When it comes to group planning it is a real bugger to try and plan who is doing what, when - especially if there's only an hour in which to get everything set up.  I wasn't too pleased about it either but it's just the way it seems to go sometimes. 

And it must be said as well...if you want rp, instigate it.  Your character was there, true - but she often says very little, if anything.  This is why my character will sometimes just monologue, just to get people talking.   There's a lot of "hi, how are you?"  A lot of "grats" but that's as far as conversation goes.  However, after thinking about it...what is there actually to talk about?

Also, keeping in mind new content has been released and I would expect people are all fired to rush out there and experience it - and maybe they're neglecting interaction as a result, not exactly the best course of action, but the game has just been given new candy, as it were.

I know this was advised as possibly not being such a good plan, but what about a party or some sort?  Something for people to plan for, discuss, talk about, and get excited over?  Could be anything really, but it would get people chatting and might give some impetus.

Just a thought!
Title: Re: The OOC Channel and dying RP
Post by: Anaris on June 18, 2009, 02:15:37 PM
I've been busy finishing an HQ and crafting so I haven't been talkative in any channel much.  The Nektropos conversation started in /gu and it was lovely and IC, but then we were talking logistics so we moved it to /ooc.  Plus, there were other RP conversations going on and it was getting a bit confusing when we really were talking shop at that point. 

The only other conversation I remember seeing was with Jystana and she's not in Saga, nor would she RP in the Saga tavern because she's evil and not the type to casually stop by our Tavern (which is technically in Qeynos) to give one of our members tips on Frostfell furniture.  That would be like having Kim Jong-Il paying a friendly visit to Washington to give Obama advice on White House decoration.  Not gonna happen. My Ebil alts will never come to the Saga channel to socialize because it doesn't make any sense for them to do so, unless they were coming to vandalize the place or something.   But I don't think I've joined the ooc channel with them anyway. 

The OOC channel is optional.  You don't have to join it or pay attention to it.  I don't pay attention to it all the time.  In fact, I never used it till recently.  If you want to engage people in /gu, hijack the conversation IC and to /gu.  If you hear someone asking a question in OOC that you can answer and would like to answer IC, do it IC in /gu and I'm sure the person will follow.  I've done this a couple of times, so has Bou and Zerzal, and it's worked wonders.  Remember our new members are still getting a feel for what goes where.

Also, I don't think that the RP is "dying" at all.  There was a lot of RP going on in the guildhall itself today because most of us were/are tradeskilling at the moment and talking in /say.   

Title: Re: The OOC Channel and dying RP
Post by: Apollonja on June 18, 2009, 02:45:24 PM
I can't judge the /say, but the /gu is unusal quiet. I might be not the most talkative person, mainly because I have difficulties in keeping track of chat and be concentrated on fighting, but I said something a few times, but I only got once a response (from Bella). And I find it odd to hijack an ooc conversation to take it IC. I have to put a reaction of my character to a not told question. It has an odd feeling about it. And as far as I can see, there are plenty of saga members online, so the evil-alt-minority does not count as reason for major-ooc.

The point is, if noone talks IC, there will be no "storyline" others can react to. If noone responds to a "storyline" it dies before it was born. We chosed the Saga because we love the hard way, don't we?
Title: Re: The OOC Channel and dying RP
Post by: Lyrima on June 18, 2009, 03:23:45 PM
Hm.  All good points :)

Lyrima doesn't have nor will she ever have a 'storyline'

She's got some personality quirks that make her fun to play (and I hope interact with) but overall, she's there to do her jobs.

I could get her going with her various little hobbies about the guild hall if you like.  Sometimes I worry her zany ideas run roughshod over the other conversations going on in /gu.  It is hard to know how to balance not stepping on toes but staying true to your character/joining on going RP conversations.

Title: Re: The OOC Channel and dying RP
Post by: Jezerai on June 18, 2009, 03:28:57 PM
Saga has never been a "story" driven guild in the sense that you have a part in a story and play it out in guild chat.  Most of us have more or less developed back stories and personalities for our characters.  While in-game, we interact with each other and the world around us as our characters.  It's more like comedy improv than it is like a movie, if that makes sense.  Someone once compared Saga roleplay to the show "Whose Line Is It Anyways?" and I think that's very true.  Someone presents a situation and we, as our characters, react.  When the elements all come together, it's magic and we have been lucky enough to have many magic moments over the years.  If you are talking ooc in the ooc channel most of the time, the chance for that ball to get rolling is almost nil.  

On the other hand, it is very difficult to discuss logistics IC and that often leads to ooc talk, which is fine in small doses.  Also, communicating ooc with a friend who is evil and would not realistically be visiting our tavern will happen.  Also, as Aphellona pointed out, when you are busy tradeskilling or fighting it can be very difficult to keep up guild chat.  At times like that, /gu does indeed get quiet ... but maybe that's because we're all off playing and having fun.
Title: Re: The OOC Channel and dying RP
Post by: Sons of Halas on June 18, 2009, 03:45:42 PM
I have taken the suggestion seriously and will make every effort to conduct more business in character.  I get intimidated by some of you guys.  You guys have such great thought-out personalities.  I can't be around Kudzoo without laughing.  I am still trying to find my "tone" but will definitely make more efforts.
Title: Re: The OOC Channel and dying RP
Post by: Wayena on June 18, 2009, 03:49:35 PM
Wayena jokes around a lot in the OOC channel. Or explains game mechanics in the OOC channel.

Neither of which work in the /gu channel.

Believe me, I've tried and watched my funnies die slow painful deaths. I've even had funerals for them, it was so tragic. And not a one of you showed up for them!!

I hate you all...

...not really.
Title: Re: The OOC Channel and dying RP
Post by: Anaris on June 18, 2009, 04:10:43 PM
 :2funny:

And I like Wayena's jokes...
Title: Re: The OOC Channel and dying RP
Post by: Jezerai on June 18, 2009, 04:26:51 PM
Ditto.  I always chuckle, even if I am not in a position at the time to respond.  Please don't stop and don't think that silence equals lack of appreciation.  It takes a while to type *giggle* or the equivalent and if I'm busy dying at the time, I may not get it out.   Also sometimes, unforgiveably I'm sure, I am not paying attention to the guild chat or am afk without notice. 
Title: Re: The OOC Channel and dying RP
Post by: Lyrima on June 18, 2009, 04:46:11 PM
sounds like I need to get on the ooc channel.  I'm not sure I've ever joined it.

And...

Lyrima only does her insanities in one place...either /gu or /saga.  Which do you want?
Title: Re: The OOC Channel and dying RP
Post by: Jezerai on June 18, 2009, 04:47:10 PM
/gu
Title: Re: The OOC Channel and dying RP
Post by: Ravenns on June 18, 2009, 05:34:11 PM
RPing my character has always been rough.  For one thing, Ravenns can only be  in one place in the world at a time.  If he's in some temple in Lavastorm, then that's where most of my RP attention is, naturally.  If he's in a group, then most of my RP attention goes there. 

/GU makes it necessary to be in several places at once, which I have always resisted.  I can't have a conversation about Anaris' problems with her while she is in the guild hall, RP with Zerzal while she is in her home, and talk to Noehy who is at my side...all at the same time!

I simply can't do it!  I almost never log on and sit there and RP in a channel.  I take Noehy hunting somewhere, or we log an alt.  It's just easiest to "be in the moment".  Whereever Ravenns is in Norrath, and whoever he's physically with, (as in standing next to) that's who I RP with.

What this means is that I won't get to play Ravenns with a lot of others in the guild, because he never physically interacts with them.

What would be nice is to have a monthly guild meeting hosted by our leaders, where we get together and talk about guild business.  Maybe invent ranks and have promotions and new officers (or like for new initiates...a promotion ceremony to full member) , invent awards and have a ceremony, plan a hunt or a raid after the meeting or some other activity.  Visit members' houses, or plan a party or a wedding or host an allied  guild get-together.  You can come up with a ton of ideas for a monthly guild meeting, and ppl can plan to attend well in advance.

Just a thought that apparently came out of nowhere...hee!  But honestly, I have been thinking about this for a while.

Title: Re: The OOC Channel and dying RP
Post by: Jezerai on June 18, 2009, 07:03:31 PM
Saga has a long history of planned events, including parties, guild meetings, etc. all of which were attended by the same three people.  After awhile, I just stopped planning things (which I am terrible at, btw).  Njorn was a wonderful party planner ... *wanders off in search of Njorn*

As for the rping in guild chat, I know some guilds create a device to allow for distant communication, a talking stone or whatever.  I myself have never had trouble with the concept, though.
Title: Re: The OOC Channel and dying RP
Post by: Lyrima on June 18, 2009, 07:33:08 PM
Quote from: Boudeccai on June 18, 2009, 04:47:10 PM
/gu

Oh. Oops.

:D
Title: Re: The OOC Channel and dying RP
Post by: Sons of Halas on June 18, 2009, 07:35:05 PM
Quote from: Boudeccai on June 18, 2009, 07:03:31 PM

As for the rping in guild chat, I know some guilds create a device to allow for distant communication, a talking stone or whatever.  I myself have never had trouble with the concept, though.

I would swear that I was issued one when I joined?
Title: Re: The OOC Channel and dying RP
Post by: Wayena on June 18, 2009, 07:37:54 PM
Quote from: Boudeccai on June 18, 2009, 04:26:51 PM
Ditto.  I always chuckle, even if I am not in a position at the time to respond.  Please don't stop and don't think that silence equals lack of appreciation.  It takes a while to type *giggle* or the equivalent and if I'm busy dying at the time, I may not get it out.   Also sometimes, unforgiveably I'm sure, I am not paying attention to the guild chat or am afk without notice. 

Oh, believe me, even if I have an audience of one (myself), the jokes will still come. I honestly do try to put them in guild chat, but when I'm working off something someone said in OOC, it's kinda odd to do. And would make no sense in our world of Norrath.
Title: Re: The OOC Channel and dying RP
Post by: Anaris on June 18, 2009, 07:45:10 PM
So I've decided that my new goal in life is to emulate my girls in game.  (The part about being in multiple places at once, not the part about bursting up in flames, or, well, every part about Anaris).

If they're so good at being in a tavern having a drink, in the hall wth their guildmates, and in a dungeon somewhere in Barren Sky all while having private conversations, then I should be able to do the same IRL!

Which is why I'm trying to work, play EQ, shop online, and talk on the phone at the same time.  'xcept technically I'm still in one place...  Hmmph....

Oh, and Konnar, just how drunk was your Halasian when you joined Saga?    ;D
Title: Re: The OOC Channel and dying RP
Post by: Vorenn on June 18, 2009, 10:26:17 PM
Quote from: Boudeccai on June 18, 2009, 07:03:31 PM
Saga has a long history of planned events, including parties, guild meetings, etc. all of which were attended by the same three people.  After awhile, I just stopped planning things (which I am terrible at, btw).  Njorn was a wonderful party planner ... *wanders off in search of Njorn*


There's a lot of Saga people now however...and I'll admit I would be keen for some guild hunts or events or something along those lines, even though I'm on UK time and would probably not be able to attend them.

I'd even be willing to help set up a party or event or two if/when I pass membership and muster, if only for a larf.
Title: Re: The OOC Channel and dying RP
Post by: Jezerai on June 18, 2009, 11:41:22 PM
Guild hunts we can do!

As for the other, I will think on it and let you all know.  I am thinking that regular guild meetings would not go amiss.  I think some rarely visit the forums and having a sit down in game might be a good way to keep everyone in the loop.

Parties are fun and Njorn was the best at thinking of things to do.  Let us all concentrate and see if we can call him back from his wanderings!
Title: Re: The OOC Channel and dying RP
Post by: Jasyn on June 18, 2009, 11:54:18 PM
Quote from: Sons of Halas on June 18, 2009, 07:35:05 PM
Quote from: Boudeccai on June 18, 2009, 07:03:31 PM

As for the rping in guild chat, I know some guilds create a device to allow for distant communication, a talking stone or whatever.  I myself have never had trouble with the concept, though.

I would swear that I was issued one when I joined?

Darragh/Hamnir spent a little time with Vagabond Knights if I recall correctly, right?  Jasyn would have met one or both of those characters (or some earlier incarnations) there a while ago, but I don't think it was ever at any great length.  Spindel issues you a "guild crystal" when you get brought in as a scrub over there.  Saga, on the other hand, has never employed this kind of device.




Quote from: Lyrima on June 18, 2009, 04:46:11 PM
sounds like I need to get on the ooc channel.  I'm not sure I've ever joined it.

As a matter of record, back in the days of /sillynight, aside from that one night a week, there was so little ooc chat, I'd abandoned the /sagaooc channel so long ago just to keep my joined list pruned.  Only with Saga's recent revival did I actually rejoin the ooc channel since it started getting some use again.  (So forgive me if I slip now and then with the (( )) in /gu as it was chiefly the way we got it done since there was virtually no one in the ooc channel, and since it wasn't a prevalent occurrence then, it was hardly an issue, though without /sagaooc the present would probably be an entirely different matter in regard to prevalence).




Quote from: Boudeccai on June 18, 2009, 07:03:31 PM
As for the rping in guild chat, I know some guilds create a device to allow for distant communication, a talking stone or whatever.  I myself have never had trouble with the concept, though.

As far as how I respond to the idea of rp in various channels, this is my personal stance:

I've never had any problem with RP concurrency, personally.  Very rarely (if ever) has anyone in my channel rp ever needed to know my actual whereabouts in the game world nor my actual activities.  I can be spatially elsewhere doing my own thing adventuring or crafting while maximizing my use of time in addition to my rp opportunities in group, spatial, guild, channel, or while soloing... sometimes as an alternative to loitering in one spot for extended periods of time. (Ultimately, this is what it comes down to for me).

Channels afford me an opportunity for a little bonus, or side-story, rp.  Rarely has my character development had a sequential dependence on my channel activities in relation to what I'm actually doing in the world at any given moment.  Even though some things may be happening in parallel for me, the player, they don't necessarily have to be occurring concurrently for my character when they could just as easily be happening between adventures or even between my login sessions for that matter).

By the next day, which in-channel thing happened before or after things relative to out-of-channel events rarely matters to my character since it's all happened in the past anyway.  It's the sum of the experiences that matter most to me.  It's a flexible way of getting to know other characters' personalities when you can't always be right there in their faces.

We're all rp'ers, so it should be safe to say we have creative imaginations.  For me, channel usage for rp just employs an extra layer of imagination.  In a world where I can fly bareback on a griffon from point A to point B, I can suspend disbelief just enough to find a way to accept and embrace channel rp instead of wrestling with what can or cannot be done due to Norrathian  physics.  Best of all it gives me more options for enjoying two things that I enjoy doing: playing the game and rp'ing.

Anything that helps reduce any feelings of mutual exclusivity between the two can't be all bad, in my opinion.  We can do both things at once, and sometimes there are just multiple ways of getting it done.  That being said, it can certainly be a challenge, as a player, to keep up with text coming at you from multiple directions.  And, of late, it certainly has been physically challenging for me, so I purposely try to limit the breadth of my exposure so that I don't have to sacrifice depth.  Fortunately, I've never run into an issue with simply finding a rp way to excuse my character from whatever alternate venue he may be active in (even if it's the lamest of the "exit: stage left" brand of departures).  Speaking of which...

Title: Re: The OOC Channel and dying RP
Post by: Sons of Halas on June 19, 2009, 12:31:11 AM
Quote from: Jasyn on June 18, 2009, 11:54:18 PM
Quote from: Sons of Halas on June 18, 2009, 07:35:05 PM
Quote from: Boudeccai on June 18, 2009, 07:03:31 PM

As for the rping in guild chat, I know some guilds create a device to allow for distant communication, a talking stone or whatever.  I myself have never had trouble with the concept, though.

I would swear that I was issued one when I joined?

Darragh/Hamnir spent a little time with Vagabond Knights if I recall correctly, right?  Jasyn would have met one or both of those characters (or some earlier incarnations) there a while ago, but I don't think it was ever at any great length.  Spindel issues you a "guild crystal" when you get brought in as a scrub over there.  Saga, on the other hand, has never employed this kind of device.




Aye!  You will have to forgive me as it must have been a while back.  I do not remember much.  My previous stints in the game have been very short.  I have had the game since Nov of 04 but have less than 3 months played I would guess.
Title: Re: The OOC Channel and dying RP
Post by: Apollonja on June 19, 2009, 02:08:49 AM
@Vorenn: I'm on GMT+1 or CET. So I always play on odd hours for our American or Asian members. In result, some people I rarely or even never met, because no one is up when I logg in at 10am (except Renai sometimes who is STILL up), and when I go to bed at 2am or 3am some people haven shown up and will be gone again in my morning. So mostly I meet people in my late afternoon or evening. It really makes things difficult considering grouping.

When most people start to do groups in (epic)dungeons, I already have to have an eye on my clock for bedtime. So welcome to my club of soloing  :wv

I have to agree with Jasyn on the channel-rp. The sum of rp-experience is the most important. Next day all is past and no order needed, my character just knows what happend yesterday. That is all fine, and I'll keep it that way.
Title: Re: The OOC Channel and dying RP
Post by: Vorenn on June 19, 2009, 02:47:29 AM
Thing is I'm also on GMT; we've got at least four or five people who are on at those odd hours so I'm sure if we puts our heads together we could sort out grouping for those of us in Europe or wherever, or events or summat if we were so inclined.

Title: Re: The OOC Channel and dying RP
Post by: Ank on June 19, 2009, 05:22:14 AM
I enjoy being in character, but I also love to gab OOC. Being stuck at home means I play a *lot* and it's tiring to be "on" all the time.

Having an active OOC channel doesn't mean that RP should suffer. Personally, I am more likely to get involved with in-character shenanigans the better I get to know the players and their attitudes. (I'm sure that's not the case for everyone, just sayin')

As far as character developing RP goes, I find it much easier to let my characters' personalities seep out and develop in face-to-face RP. Guild chat RP seems to have very little depth (as in, no story or significant occurrences that will really affect my characters), and instead it's mostly light banter and short descriptive monologues. I enjoy the banter though, and I try to describe what I'm doing here and there just to let people know I'm alive! But I like to just chat too.

And I guess this is why I split my time up between alts in three very different guilds, hehe  :)

PS: I also play pseudo-GMT times, so I'm always up for stuff. If I'm not on Thisbe, I'm lurking in sagaooc as someone else.
Title: Re: The OOC Channel and dying RP
Post by: Dicey Reilly on June 30, 2009, 11:51:31 AM
*waves*

Jystana is always in /sagaooc because well I miss you guys!

I do rarely actually talk in the channel, because I don't often have much to add and more times then not, what is being talked about is an obvious response to something going on elsewhere.

That conversation I actually knew the answer too!
Title: Re: The OOC Channel and dying RP
Post by: Jodas on June 30, 2009, 02:54:22 PM
My 32 cents   ::)

/GU for me is to chat with the guild, ask questions IC and hellos and goodbyes
/OOC is to talk about whatever I want to or jump in on one of your brilliant conversations  ^-^

I was classified a while ago as a "Spatial" RPer, if you're around me, we'll RP  :P

I'm sorry if my quietness in /GU is a problem, but I don't see it being fixed anytime soon  :-\
If you wanna RP with me, find me or tell me to get my but over to you and I'll make my way.
Just watch out for Berrak and Higran, I hear they're not the friendly type, well one is, but he might be a bit too friendly  ;D

That was 37 cents, ya owe me five!!  ???
Title: Re: The OOC Channel and dying RP
Post by: Corsair on June 30, 2009, 08:58:40 PM
Yeah, I too just don't deal too much with the laws of physics as it relates to channel usage in game.

I suppose, if asked, I would answer thusly: For me, when I am on, I am playing in the moment, wherever I am...hunting, craftering, wandering the earth and stuff....and I r/p in tells or group or whatever in teh moment. At the same time, I am also representing all that time I am not awake and in the moment, by r/p'ing on /gu channel as though I was in teh tavern, or whatever. So essentially, since I can only be awake a small portion of a 24 hour day, I try to achieve 4 hours worth or presence if I am logged in for 2 hours...that kind of thing.

So for me it is not a question of abusing what is "realistically" possible...it is my way of filming two episodes of the Oozag show simultaneously.

Like Jasyn, this kind of thing just does not confront me all that much.

I do however tend to loose track of to omany channels, or chat threads in general while hunting in a group with some pace. That is simply my weakness as a player....brain....slooooow.
Title: Re: The OOC Channel and dying RP
Post by: Lyrima on June 30, 2009, 09:19:34 PM
I like that analogy Corsair!

I think Lyri just has sixteen personalities..and I'm one of them :D

I've never spent a second worrying about how any of it works..it just does, as a part of the world, just like magic and ogres.  :kia
Title: Re: The OOC Channel and dying RP
Post by: Jezerai on June 30, 2009, 09:24:00 PM
For me, basically the guild chat is like sitting in the tavern after the day's events and recounting what happened, at the same time it is happening while I adventure.  For the most part I am perfectly comfortable with it and don't give much thought to how it might work logically.  I know some guilds have a talking crystal or something of the sort to explain things.  Konnar suggested that that might be fun for Saga.  Perhaps I'll toss it around and see if I can come up with a story, but I'm perfectly fine with the way things are.
Title: Re: The OOC Channel and dying RP
Post by: Anaris on June 30, 2009, 09:33:31 PM
 :2funny:
You know what'll happen with that talking crystal, right?  Bella's going to burn it, Samina's going to misplace it, Nikodeimus will probably give it to the first pretty girl he sees, and Anaris will make a pair of earrings out of it... 
:buck2:

One of the new recruits, can't remember if it was Darvok or Brimacombe, actually e-moted the "talking crystal" to talk spatially and it was pretty cool...  Guess we could "give" one upon guilding someone if it makes things easier for them...

Title: Re: The OOC Channel and dying RP
Post by: Jodas on June 30, 2009, 09:41:27 PM
Hmmmm   :ime
Life without Ana's "Talking crystal"?   :angel:  Is that Heaven?

;D ;) :P :2funny: ^-^ :coolsmiley: :tan: :brfm
Title: Re: The OOC Channel and dying RP
Post by: Anaris on June 30, 2009, 09:44:30 PM
HA!  This coming from the guy who was asking where she was and why she hadn't been around since his arrival... 

:coolsmiley: