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NYT Article on Brad McQuaid and Vanguard

Started by Lyrima, February 14, 2007, 02:37:40 PM

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Lyrima

THESE days, when MySpace and YouTube seem as ubiquitous as television and newspapers, it can be tough to remember that just eight years ago the Internet was still a gee-whiz curiosity for most people. But 1999 was the year online entertainment really began, not with grainy streaming video but with a game that let millions of players explore a vibrant 3-D fantasy world for the first time.

It had a lot of familiar elements, like monsters and treasure hunts. But in this world the brawny barbarian you were fighting beside or the mysterious wizard in the corner of the tavern wasn't a clunky computer construct. It was the on-screen apparition of another player, who might be huddled over a keyboard thousands of miles away.

The game was EverQuest, the unlikely brainchild of young fantasy fans including Brad McQuaid who had been toiling away in an obscure division of Sony. By 2001 EverQuest, with Mr. McQuaid as producer, had almost 500,000 players, each paying a tidy $15 a month for the thrill of spending hours — many, many hours for some — immersed in a virtual world.

For full article go to:

http://www.nytimes.com/2007/02/07/arts/11schi.html?ex=1171602000&en=d8b5ae416c6d973a&ei=5070

It is a good read :kia


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Lyrima - EQ2, ESO, now Baldur's Gate 3
Lark - Storm Trooper SW:TOR
Kiaria - Warden EQ2, ESO
Tira l'Arc - Ranger/Healer HZ/ EQ2, ESO
Athen'a - TankArcher AC

PinkRose

That was a good read.
And I would like to point out, that anything that was heard about the game being unfinished in beta should not be considered now, as they did do so much in the last 6 weeks to really put this game out there as complete as possible.

As with any game they are still working out their kinks and in 3 months will be well on its way to a real home for some of us.

About the time LOTR-O releases.
The opinions expressed here are my own and I have my wife's permission to say so.